The Lime Room
​At the age of 12 or 13, Rikki began throwing pre-made sounds together on a video game. This was year 1. Year 0 consists of fragmented memories of writing album track-listings and lyrics with his childhood friend; the influence of his father's collection of classic dance records; sitting in the back of the car on a journey, mentally picking apart the elements of Rejuvination's 'Requiem' - the progressive trance track playing on the car stereo; and looking at that poster of one of the Orbital brothers in the school library.
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The Lime Room
​At the age of 12 or 13, Rikki began throwing pre-made sounds together on a video game. This was year 1. Year 0 consists of fragmented memories of writing album track-listings and lyrics with his childhood friend; the influence of his father's collection of classic dance records; sitting in the back of the car on a journey, mentally picking apart the elements of Rejuvination's 'Requiem' - the progressive trance track playing on the car stereo; and looking at that poster of one of the Orbital brothers in the school library.
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